Realistic Clouds Texture
This is a node-based procedural clouds texture for blender. Simply input a number into the linked node tree to start creating!
The project works with both Eevee and Cycles.
To use this project:
1. Create a new Blender Project
2. Create an Ico Sphere/ UV Sphere (Ico Spheres work better in general)
3. Click "File>Link..." from the menu
4. Navigate to the .blend file location and select it.
5. Choose "NodeTree" from the collection of directories displayed
6. Choose "Procedural_Atmosphere_Texture" and link the Node Tree.
7. Create a new material for the sphere and open up the shader tab
8. Click "Add>Group>Procedural_Atmosphere_Texture" from the menu inside the shader tab
9. Connect Base Colour to the Alpha of the Principled BSDF Shader.
10. Connect the Volume output to the Material Output Volume (can be omitted, but looks better with it)
11. Click "Add>Shader>Mix Shader" and connect the BSDF output to the top node of the Mix Shader. Set Fac to 0.05 (Adjustable to your liking) and connect the Mix Shader output to the Material Node "Surface" input.
12. Connect the "Shader' output of the Procedural_Atomosphere_Texture to the bottom input of the Mix Shader.
13. Viola. Create the Planet material and animate the Location/Rotation, and other input of the atmosphere.