Procedural Planet Texture
This is a node-based procedural planet texture for blender. It comes with deserts, poles, landmasses, and oceans. Simply input a number into the linked node tree to start creating!
The project works with both Eevee and Cycles.
To use this project:
1. Create a new Blender Project
2. Create an Ico Sphere/ UV Sphere (Ico Spheres work better in general)
3. Click "File>Link..." from the menu
4. Navigate to the .blend file location and select it.
5. Choose "NodeTree" from the collection of directories displayed
6. Choose "Terrestrial_Planet_Texture" and link the Node Tree.
7. Create a new material for the sphere and open up the shader tab
8. Click "Add>Group>Terrestrial_Planet_Texture" from the menu inside the shader tab
9. Connect Base Colour, Specular, and Roughness to their respective nodes on the Principled BSDF.
10. Connect the Normal to the Normal of the Principled BSDF and the Displacement to the Displacement on the Material Editor
11. Click "Add>Shader>Mix Shader" from the menu inside the shader tab. Connect the Principled BSDF to the top shader and set Fac to 0.95 (you can change this depending on your preferences). Connect the output of the Mix Shader to the Surface of the Material Output.
12.Connect the "Planet Gloss" from the Terrestrial_Planet_Texture to the bottom shader input of the "Mix Shader" node.
13. Viola. Set up the camera and HDRI and done!